I was wondering if the way nodes calculate their details (e.g. erosion) is dependant of the terrain size that has been defined in the terrain definition? So does an erosion output look different if my terrain is "small"? At the moment I am working with Height 0.512 (512 m) and scale 1.024 (0.125m/px) as this matches the height range and pixel density I need (8k output resolution). Now lets say I were to do a small size terrain and a large size terrain with those values.. would that be wise or should the terrain definition always be adjusted depending on what size my terrain is?