hello there,
does anybody know, how the settings for exporting a normal-map to unreal engine should look like?
I think, it must be flip-Y? What about the other normal map-node settings?
What formal 8bit or 16bit/ Tiff or PNG?
How does the normal map from Gaea compares to actually baking stuff in DCC?
()In WM for example, normal map is quiet different from the one you would get, when baking
from a high to a low mesh)
Any experiences?
Cheers