I've uploaded a remake of my much earlier beach cliff terrain. I've had a number of requests to update it to the current version of Gaea and now that Gaea settings have settled a bit, and I have a little free time, I figured I'd give it a shot.
This is more of a breakdown, but I do try to explain some of my choices as I go through the nodes. There is also an input on the second snow node coming from the transform node at the start to control the snowfall mask. I don't discuss it in the video, but if you miss it, chances are it won't change the result because it's only filtering the slope anyway.. but the goal was to focus the snow on the grooves rather than the ground. 🙂