I wonder how to separate masks by color form color map. which node can i use?
KimYoungOg You mean like in the photo? So you want to bring a texture from onlune to Gaea and split it to masks?
KimYoungOg you Can probably use Synth Nodes which turn a bitmap into CLUTer maps and then mask from there.
DimKoutris Right. I got a hint from the answer below. Thank you for your interest.
Ty-Xanders I asked a question and forgot. I'm Sorry. Your answer was helpful to me. Thank you. 🙂
KimYoungOg You can do it in Photoshop too with the select by color range then channelpack the colors in the 4 channels(rgba for instance red=grass mask, green=gravel mask)