Has anyone else run into an issue where they're unable to bake another node after one chain has already been baked? I run into this with regular builds everytime, but here it's a roadblock in trying out the tiled build: it interrupts baking more than on tile gate.
Using 1.3.1.3 Bleeding Edge and it doesn't appear as if the size of previous bakes or size of the resolution matters. Sometimes a chain will bake if another has been baked but 9/10 times it won't. BuildSwarm fires up churns for 10 or 15 seconds and then shuts down with nothing being accomplished.