we're currently in the process of making a 10x10km map for our Unreal Engine game and thus need a tiled heightmap.
The issue we are currently facing however is that Unreal expects different sizes to what is available in GAEA.
These are the Resolutions that are available in GAEA:
And these are the Section/Resolution sizes of Unreal:
Notice that the 127 matches up in both applications, thus working perfectly in our test cases, but for bigger ones Unreal expects 255 while GAEA offers 253, 256 and 257:
Because of this, when going to tile resolutions higher than 127, we end up with too little or too many pixels, resulting in banding at the edges of our map:
We'd like to avoid this issue, so is this an error in the settings we are using either in GAEA or Unreal? Or is there any way to set a custom Resolution for the Export of each Tile?