Having an issuer when trying to get a heightmap to import to Unreal My final heightmap, either .png or .raw, seems fine, but unreal tries to grab additional maps, such as sediment masks, etc. which raises the infamous "x0_y0" error:
As you can see, I am not selecting the sediments map at all, yet UE is trying to pull it in anyway. If I delete that map and only have my heightmap, nothing imports.
Can anyone please tell me how to fix this? Cheers