Need some tips and suggestions regarding best workflow practices if my end goal is using GAEA landscapes in Unreal but I also need to use them in Houdini for collision based simulations.
Should I simply import the GAEA mesh as .obj or fbx into Houdini for my simulations, or is there any reason I would use the height map instead and recreate my mesh in Houdini?
For the texture maps, just .pngs into Unreal to create my landscape material or is there any reason to use .exrs instead?
Any other tips appreciated!