Hi, I'm having trouble with small gaps/cracks in heightmap when doing a tiled build.
I export for Unreal 4.27 but I see that the problem is in Gaea output. I see about 0.1% difference in height in some of the pixels on tile borders. I used an image editor (Gimp) to inspect Gaea output.
Apparently, there should be exactly 0 difference to get perfect landscape without gaps/cracks.
I get gaps/cracks no matter what Blending setting I use (0%, 25%, 50%, 75% or 100%).
My settings are: Tile Resolution = 2017, Number of Tiles = 2, Blending = 100%, Overlapping Pixels = 0.
My output format for heightmap is 16-bit png.
I am very confused that I still get gaps/cracks with Blending=100%.
What am I doing wrong?