I wasn't sure whether to post this as a bug or a help question, as I may just be missing something. I have the following very simple graph setup:
- I have one Constant node, set at 50% height
- It's hooked up to an Output node
- Built with Raw (or Remapped) scaling
- Output format of PNG16
The resulting heightmap image that it builds has a brightness value of 58% (RGB of 148, 148, 148), but I would expect it to have a value of 50%.
What could be going on here? For my use case, it's very important that the base of the terrain is at exactly 50% brightness. When I min clamp it at 50%, though, I get the same result: 58% at the base. I really want to purchase and use this tool, but something this basic is unfortunately a dealbreaker if there's no workaround.
For more context, I sampled the brightness value in Photoshop. For comparison, I output a similar constant texture from Substance Designer, and the brightness level was indeed 50%.