Max Haha - no, no. Definitely not bored. In fact, the opposite. The time I had to spend away from a computer was often used to plan out Gaea 2.0.
The pandemic slowed down our development process for many different reasons. It derailed the plans for Gaea 1.3 last year, and we're finally catching up. I also use my profits from Gaea to fund a endangered species wildlife conservation project, so the last couple of months I've had to give special attention there - which meant I was not online most days. But back to Gaea: after 1.3, we're going to be working almost exclusively on Gaea 2, which will make Gaea 1 look like a toy.
Gaea 1 was built with zero money (we invested out of our own pockets), and was a brand new product that was not battletested. Then in the last 2-3 years we learned so much from all of you and what you want and how you use the product. So we went back to the drawing board, and planned how to rebuild 80% of Gaea for 2.0 so that it is more future-friendly, makes it easier to add new features without breaking existing stuff, how to rely a bit more on the GPU (more on that later), how to make things more interactive, how to make it easy to plan and create super large worlds, how to make the entire UI 4x easier to use, etc. etc. Most importantly, the rebuilt Gaea codebase will make it super, super stable.
We have another month or two of planning, alongside Gaea 1.3 development and other things. After that, we will have a full, clear roadmap.
The Gaea team was also not as battletested as it is now. So we have also learned how to pace the development, and provide more realistic timelines and milestones.