Hello all,
The last couple of months have been a bit chaotic here (nothing related to production, just external circumstances, and all the stuff going on in the world). After a few unplanned delays, we're making 1.2.1.7 Production Ready.
Grab your update from http://quad.ooo/Gaea-1.2.1.7 or go to https://quadspinner.com/Download for the full changelog.
We addressed some larger concerns inside the code that caused a few critical bugs, so hopefully you will have a smoother experience. We also brought back split-to-tiles in a fresh, rewritten code that should now work as expected.
We have a small patch planned for next weekend, where a few minor user reported issues will be resolved.
We are planning on Gaea 1.3 to be our sole focus now. We will bring in tiling, mesh import, and other vital features we know you have been eagerly waiting for. We will have the first batch of Bleeding Edge builds ready in April.
I know we haven't been as active as usual, and our response time has suffered a bit, (again, it has mostly been circumstances beyond the control of our tiny team) but we'll be back on track soon! 🙂 Thanks for your patience!